Fairy Rings

  1. Introduction
  2. Fairy Ring Codes
  3. FAQ


Introduction

During a step in the quest, Fairy Tale Part II, you are granted permission to use the famous fairy rings. These rings are extremely helpful when traveling around the world of Runescape.
In order for you to be able to use the fairy rings you must be wielding a dramen staff, gotten from the Lost City quest, or a lunar staff, which is received during Lunar Diplomacy.
There was an update which now allows you to save a log of all the locations you have traveled to through the fairy rings. Which is extremely helpful when you cannot remember where you would like to go.


Fairy Ring Codes


Code Location
AIQ Mudskipper Point
AIR Island east of the Necromancer tower - deserted
AJS Penguin Island - north of Miscellania
AJQ Slayer Dungeon in Lumbridge
AJR Fremnik Slayer Cave
AKQ Piscatoris Fishing Colony
AKS Feldip Hills
ALS McGrubor's Woods
BIQ Desert - close to kalphite lair
BIS In the unicorn cage in the Ardougne Zoo
BIP Island near the nature spirit altar - deserted
BKP Chompy bird hunting spot - south of Castle Wars
BKQ Eternal Forest
BLR Legend's Guild
BLP TzHaar
CIP Miscellania - by the mines
CJR Sinclair Mansion
CKR Karambwanji fishing spot - northwest of Shilo Village
CKS Canifis
CLP Island northeast of the Wizard Tower - deserted
CLS Hazelmere's house - the gnome
DIS Behind the Wizard Tower
DJP West of the Necromancer tower
DJR Sinclair Mansion - northwest
DKP North of the nature altar
DKR Edgeville - canoe station
DKS Trollweiss Mountain - entrance to Keldagrim
DLQ Desert - near the desert lizards and jackals
DLR Island in Isafdar (Poison Waste) - deserted


FAQ

  • What did people use before the travel log?

I used the Ignore List, along with many other people that I know. I would put the code on one line and the location on the next line. Otherwise, you would have to memorize the places you wanted to go or look them up every time.

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Firearms