Wilderness graphical update

Quote from Runescape.com

Wilderness Update

We are continuing to improve the graphical look of our older areas of map to bring them up to the same standards as the new areas we’ve been developing. This week we’ve updated the graphics throughout the Wilderness, so if you’re feeling particularly brave, check out the new lava areas, castles and an extremely fiery volcano.

To help you get around all of this, we’ve also introduced some new teleportation portals. The portals act as a new way of travelling around the Wilderness, but be careful: Once they’re activated, there will be a short pause after which everyone in the immediate area will be transported to another portal, so don’t rely on them to get you out of trouble. You may find that trouble follows you through… and you might end up in a higher level of Wilderness!

Battle Tortoises

The ingenious gnomes are continuing to come up with new ways to battle the Khazard troops. Now they’ve started breeding battle tortoises at the Stronghold. These armoured tanks, mounted by gnomic magi and rangers, are sure to be quite a challenge for General Khazard and his troops. They’ve already trundled some of them out onto the battlefield south-west of Ardougne.

Adjustments to Pest Control

We’ve made some adjustments to the Pest Control minigame we released last week.

Firstly, the game has been encountering issues where people turned up at the island with no intentions of helping to win, but just to stand around and get the rewards due to the efforts of their teammates. This is clearly not in the spirit of the game, therefore you now need to have dealt at least 80 points of damage over the course of a game to get a reward.

Secondly, we’ve put in a level 40 combat requirement to board the lander and play the game. Each player in a game of Pest Control increases the number of monsters in the game. As a lot of the monsters are pretty tough, this meant that it was extremely hard for lower level players to contribute enough to the team effort to make up for the added difficulty their presence had created.

We’ve also made it so that if more than 25 people board the lander, the people left behind will be given priority in being transported to the island on the next game.

We are planning some more changes, most significantly the ability to spend your Void Knight Commendation points on a greater variety of things than just combat xp. Taking a cue from the popularity of decorative armour from Castlewars, we are planning to make it so that you can earn that cool looking equipment you may have seen the Void Knights wearing.

If you’re wondering about the Wilderness Tag minigame we mentioned in the monthly Behind the Scenes announcement, we’ve put that on hold for the moment. We felt that it could do with adjustments to make it enjoyable enough to meet your high standards.

I like how they fixed Pest Control in this update. Alot of people were complaining because they had to deal a certain amount of damage but it’s better then moochers that stand on the boat and don’t help at all :-. They also made it so you’re special bar (for your weapon) fills back up after every game woot. That kinda bugged me when the game lasted for 2 mins but I couldn’t do a special on the next game. The wilderness looks better too… I havn’t personally been there yet tho, just seen the pics. I don’t pk or go into the wildy to much… Scaredy noob that doesn’t pk :smiley:


Had to edit my post… it looked like jibberish, lol. To many messed up words. That’s what tiredness does to you :-p.

Wow, the new wilderness gave me a headache actually :frown: so many freaking hills in an open area (where im guessing clans can have wars since its the biggest area) drove me crazy. the lava right by the ardy lever burned the hell out of my eyes because right at the circle of lava surrounding the lever is THE darkest place even while playing with the screen color on very light. the lava really hurt my eyes period lol. the mage bank was ok but the door on the side of the wall wasnt necesary i think because you cant even open it or examine it.

but im glad they fixed the pest control problem and the new teleportation things really do scatter you lol.

pest control sounds better now, people will actually help more =)

and haven’t tried the new transportation things yet, but will soon. seems like faster travel to where i want to go

just wondering-are the tele-transports also f2p??

Look at the membs gate and west of GDZ! They have ruined it. Where are clans gonna war now?

The single combat near GDZ? UGH. Wonder what P2P pking is like with the levers?